Kamis, 19 Maret 2015

Pemprograman Web ( Game Ular )


Html, CSS dan Javascript

Dalam tugas kali ini, kami mempelajari HTML, CSS dan Javascript yang merupakan unsur penting dalam pemrograman web. Dari itu kami mengimplementasikan aplikasi dari internet yang kemudian kami kembangkan sesuai dengan kemampuan kami.
Aplikasi ini merupakan pengeditan ulang ( Oprek ) dari salah satu situs blogspot yang bernama Jin Toples
Berikut aplikasinya :
Source Code sebelum di Oprek :
<!DOCTYPE html> 
<html>
    <head>
        <!-- Jquery -->
        <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script>
        <script type="text/javascript" >
            $(document).ready(function() {
                var canvas = $("#canvas")[0];
                var ctx = canvas.getContext("2d");
                var w = $("#canvas").width();
                var h = $("#canvas").height();

                var cw = 10;
                var d;
                var food;
                var score;

                var snake_array; //membuat cell aray untuk membuat ular

                function init()
                {
                    d = "right"; //default direction
                    create_snake();
                    create_food(); //membuat makanan untuk ular
                    //score game
                    score = 0;

                    if (typeof game_loop != "undefined")
                        clearInterval(game_loop);
                    game_loop = setInterval(paint, 60);
                }
                init();

                function create_snake()
                {
                    var length = 5; //panjang ular default
                    snake_array = []; 
                    for (var i = length - 1; i >= 0; i--)
                    {
                        //membuat ular horizontal mulai dari arah kiri
                        snake_array.push({x: i, y: 0});
                    }
                }

                //membuat makanan
                function create_food()
                {
                    food = {
                        x: Math.round(Math.random() * (w - cw) / cw),
                        y: Math.round(Math.random() * (h - cw) / cw),
                    };
                }

                //Mewarnai tubuh ular
                function paint()
                {
                    ctx.fillStyle = "white";
                    ctx.fillRect(0, 0, w, h);
                    ctx.strokeStyle = "black";
                    ctx.strokeRect(0, 0, w, h);

                    //Membuat pergerakan untuk ular.
                    var nx = snake_array[0].x;
                    var ny = snake_array[0].y;
                    if (d == "right")
                        nx++;
                    else if (d == "left")
                        nx--;
                    else if (d == "up")
                        ny--;
                    else if (d == "down")
                        ny++;
                    
                    //Cek tabakan tembok
                    if (nx == -1 || nx == w / cw || ny == -1 || ny == h / cw || check_collision(nx, ny, snake_array))
                    {
                        //restart game
                        init();
                        return;
                    }
                    
                    //Cek tabrakan dengan makanan
                    if (nx == food.x && ny == food.y)
                    {
                        var tail = {x: nx, y: ny};
                        score++;
                        //membuat makanan baru
                        create_food();
                    }
                    else
                    {
                        var tail = snake_array.pop(); 
                        tail.x = nx;
                        tail.y = ny;
                    }

                    snake_array.unshift(tail); 

                    for (var i = 0; i < snake_array.length; i++)
                    {
                        var c = snake_array[i];
                        paint_cell(c.x, c.y);
                    }

                    //Mewarnai makanan
                    paint_cell(food.x, food.y);
                    //Mewarnai score game
                    var score_text = "Score: " + score;
                    ctx.fillText(score_text, 5, h - 5);
                }

                function paint_cell(x, y)
                {
                    ctx.fillStyle = "blue";
                    ctx.fillRect(x * cw, y * cw, cw, cw);
                    ctx.strokeStyle = "white";
                    ctx.strokeRect(x * cw, y * cw, cw, cw);
                }

                function check_collision(x, y, array)
                {
                    for (var i = 0; i < array.length; i++)
                    {
                        if (array[i].x == x && array[i].y == y)
                            return true;
                    }
                    return false;
                }

                //Keyboard control ular
                $(document).keydown(function(e) {
                    var key = e.which;
                    if (key == "37" && d != "right")
                        d = "left";
                    else if (key == "38" && d != "down")
                        d = "up";
                    else if (key == "39" && d != "left")
                        d = "right";
                    else if (key == "40" && d != "up")
                        d = "down";
                })
            })

        </script>
    </head>
    <body>
        <!-- HTML5 canvas untuk lokasi game -->
        <canvas id="canvas" width="450" height="450"></canvas>       
    </body>
</html>


Source Code setelah di Oprek :
<!DOCTYPE html> 
<html>
    <head>
        <!-- Jquery -->
        <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script>
        <script type="text/javascript" >
            $(document).ready(function() {
                var canvas = $("#canvas")[0];
                var ctx = canvas.getContext("2d");
                var w = $("#canvas").width();
                var h = $("#canvas").height();

                var cw = 10;
                var d;
                var food;
                var score;

                var snake_array; //membuat cell aray untuk membuat ular

                function init()
                {
                    d = "right"; //default direction
                    create_snake();
                    create_food(); //membuat makanan untuk ular
                    //score game
                    score = 0;

                    if (typeof game_loop != "undefined")
                        clearInterval(game_loop);
                    game_loop = setInterval(paint, 120);
                }
                init();

                function create_snake()
                {
                    var length = 3; //panjang ular default
                    snake_array = []; 
                    for (var i = length - 1; i >= 0; i--)
                    {
                        //membuat ular horizontal mulai dari arah kiri
                        snake_array.push({x: i, y: 0});
                    }
                }

                //membuat makanan
                function create_food()
                {
                    food = {
                        x: Math.round(Math.random() * (w - cw) / cw),
                        y: Math.round(Math.random() * (h - cw) / cw),
                    };
                }

                //Mewarnai tubuh ular
                function paint()
                {
                    ctx.fillStyle = "brown";
                    ctx.fillRect(0, 0, w, h);
                    ctx.strokeStyle = "black";
                    ctx.strokeRect(0, 0, w, h);

                    //Membuat pergerakan untuk ular.
                    var nx = snake_array[0].x;
                    var ny = snake_array[0].y;
                    if (d == "right")
                        nx++;
                    else if (d == "left")
                        nx--;
                    else if (d == "up")
                        ny--;
                    else if (d == "down")
                        ny++;
                    
                    //Cek tabakan tembok
                    if (nx == -1 || nx == w / cw || ny == -1 || ny == h / cw || check_collision(nx, ny, snake_array))
                    {
                        alret("Score anda : "+score);
                        //restart game
                        init();
                        return;
                    }
                    
                    //Cek tabrakan dengan makanan
                    if (nx == food.x && ny == food.y)
                    {
                        var tail = {x: nx, y: ny};
                        score++;
                        //membuat makanan baru
                        create_food();
                    }
                    else
                    {
                        var tail = snake_array.pop(); 
                        tail.x = nx;
                        tail.y = ny;
                    }

                    snake_array.unshift(tail); 

                    for (var i = 0; i < snake_array.length; i++)
                    {
                        var c = snake_array[i];
                        paint_cell(c.x, c.y);
                    }

                    //Mewarnai makanan
                    paint_cell(food.x, food.y);
                    //Mewarnai score game
                    var score_text = "Score: " + score;
                    ctx.fillText(score_text, 5, h - 5);
                }

                function paint_cell(x, y)
                {
                    ctx.fillStyle = "green";
                    ctx.fillRect(x * cw, y * cw, cw, cw);
                    ctx.strokeStyle = "black";;
                    ctx.strokeRect(x * cw, y * cw, cw, cw);
                }

                function check_collision(x, y, array)
                {
                    for (var i = 0; i < array.length; i++)
                    {
                        if (array[i].x == x && array[i].y == y)
                            return true;
                    }
                    return false;
                }

                //Keyboard control ular
                $(document).keydown(function(e) {
                    var key = e.which;
                    if (key == "37" && d != "right")
                        d = "left";
                    else if (key == "38" && d != "down")
                        d = "up";
                    else if (key == "39" && d != "left")
                        d = "right";
                    else if (key == "40" && d != "up")
                        d = "down";
                })
            })

        </script>
    </head>
    <body>
        <!-- HTML5 canvas untuk lokasi game -->
        <canvas id="canvas" width="450" height="450"></canvas> 
    </body>
</html>

Untuk kata-kata yang berwarna merah adalah hasil oprekan kami.